What type is zekrom




















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Or is it? Comments 0 Comments for this article are now closed. Thanks for taking part! Hide low-scoring comments Yes No. Order Newest Oldest Best Worst. Dragon Claw. Bolt Strike. Hidden Power. Light Screen. Double Team. Echoed Voice. Charge Beam. Brutal Swing. Volt Switch. Thunder Wave. Dragon Tail.

Flash Cannon. Wild Charge. Rock Smash X Y. Defog US UM. Outrage US UM. Snore US UM. Tailwind US UM. Outrage OR AS. Snore OR AS. Tailwind OR AS. Dragon Pulse B2 W2. Earth Power B2 W2. Hyper Voice B2 W2. Magnet Rise B2 W2. Outrage B2 W2. Roost B2 W2. It may also make the target flinch. This attack does greater damage when influenced by an enormous flame.

It may also lower the target's Defense stat. It then becomes confused, however. It may leave the target with paralysis. TM02 Dragon Claw 80 15 -- The user slashes the target with huge, sharp claws. TM06 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM15 Hyper Beam 90 5 -- The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. TM16 Light Screen -- -- 30 -- A wondrous wall of light is put up to suppress damage from special attacks for five turns.

TM17 Protect -- -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves. TM19 Roost -- -- 10 -- The user lands and rests its body.

It restores the user's HP by up to half of its max HP. TM20 Safeguard -- -- 25 -- The user creates a protective field that prevents status problems for five turns. TM21 Frustration?? TM24 Thunderbolt 90 15 10 A strong electric blast is loosed at the target. TM25 Thunder 70 10 30 A wicked thunderbolt is dropped on the target to inflict damage. TM27 Return?? TM29 Psychic 90 10 10 The target is hit by a strong telekinetic force. It may also reduce the target's Sp.

Def stat. TM30 Shadow Ball 80 15 20 The user hurls a shadowy blob at the target. It may also lower the target's Sp. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.

TM33 Reflect -- -- 20 -- A wondrous wall of light is put up to suppress damage from physical attacks for five turns. TM39 Rock Tomb 60 95 15 Boulders are hurled at the target.

It also lowers the target's Speed by preventing its movement. TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, burned, or has paralysis. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. TM48 Round 60 15 -- The user attacks the target with a song.

Others can join in the Round and make the attack do greater damage. TM49 Echoed Voice 40 15 -- The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. TM51 Steel Wing 70 90 25 10 The target is hit with wings of steel. It may also raise the user's Defense stat. TM52 Focus Blast 70 5 10 The user heightens its mental focus and unleashes its power.

TM56 Fling?? Its power and effects depend on the item. TM57 Charge Beam 50 90 10 70 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. TM65 Shadow Claw 70 15 -- The user slashes with a sharp claw made from shadows.

TM66 Payback 50 10 -- If the user moves after the target, this attack's power will be doubled. TM68 Giga Impact 90 5 -- The user charges at the target using every bit of its power. The user must rest on the next turn. TM70 Flash -- 20 -- The user flashes a bright light that cuts the target's accuracy.

It can also be used to illuminate caves. TM71 Stone Edge 80 5 -- The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. TM73 Thunder Wave -- 20 -- A weak electric charge is launched at the target.



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