Spirit link totem how does it work




















At this time, it is affected by Totemic Focus and counts as an air totem. When the spell is cast, it creates a swirling, glowing green circle as if the area were being circled by the spirits of air. The totem can be killed if targeted and hit with damage, and it is protected by the bubble from Stoneclaw Totem.

Is it worth it? Are we overpowered now? This is a phenomenon I don't quite understand. If anyone can shed any light on this, I would appreciate it, as I'm quite puzzled by this. Anyway, while I haven't been able to test it out in Blackwing Descent or Bastion of Twilight yet, I have gotten the opportunity to test it out in the new Zul'Aman and Zul'Gurub heroic dungeons.

When I first tried Zul'Aman a few days ago, the group I was with got stonewalled at Akil'zon and his new mechanics. I won't spoil anything, but needless to say, the fight was not kind to shaman healers. After the patch, though, when faced with the same boss, I was able to push through the encounter with liberal use of the Spirit Link Totem.

It allowed me to keep the group alive through some very difficult-to-heal damage. Ferals do not hit with their weapons, so therefore cannot proc windfury or any other on hit effects on their weapons fiery enchant for example. In a raiding scenario, a feral tank benefits alot by rest of the raid having salvation as well.

Can you kill Spirit Link Totem? When should I use Spirit Link Totem? How do you use the cloudburst totem effectively? Is Healing Stream Totem good? Do Resto shamans have healing totems? What is a healing totem? Does cloudburst totem replace Healing Stream Totem? What is Healing Stream Totem? How good is cloudburst totem? The first spell we should touch on is Riptide.

You really have two choices when it comes to this ability: you can glyph it , and neuter the instant heal in favor of being able to spam the spell on everyone, or you can leave it untouched to keep the initial heal intact. If you spec Echo of the Elements however, the option of leaving it unaltered has as much to offer strategically as glyphing it.

With two charges, you can use Riptide twice in rapid succession to let you extend the reach of Chain Heal with High Tide. This leaves you able to use the glyph slot open for something else, which is nothing to scoff at. Having two charges on Unleash Life also means that you can weave in turbo-charges to your direct healing more frequently.

It will take a little getting used to, but once you get acclimated to having the second charge available and the timing on the cooldown it will be nothing but bonus to your total healing done.

The real star though, at least for me, is the double Spirit Link Totem. The spell can literally be a life saver to your raid on so many fights that doubling down is a no brainer. This is especially true when you take a look at the encounters in Blackrock Foundry and how many fights have multiple high damage abilities in relatively quick succession. From personal experience, I can tell you that having a double shot of SLT loaded and ready to go single-handedly let my small raid survive being overrun by adds on Thogar long enough to get the kill more than once.

In the end, does it compare to the usefulness of Ancestral Swiftness? I honestly feel that Echo of the Elements does in fact compare on equal footing in terms of usefulness. In fact, I feel like there are several fights in which it can outshine the other choices in the tier in terms of sheer power to turn the fight from a wipe to a win on the back of being able to have an additional cooldown available for raid survival. This holds especially true for smaller raids where your number of cooldowns is limited.

Is it worth your time to explore as an option as a healer? If you were like me and ignored the Patch 6. At a higher level, I think the re-design of this talent really is a great example of how talents in a tier should compare to each other.



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