Can you stun mutons




















Last edited by Nebhead ; 18 Oct, am. Kash View Profile View Posts. When in doubt I equipt 1 on every soldier. Steam is a tile you can place a Thermal Generator in, must better than a normal power generator. Normal tile is jus a normal tile that first needs to be excavated. A "hole" tile is one that is ready to be build on no excavating required. You don't need scientists, but the more workshops you get the better.

Generally you want to get a workshop or extra engineers quickly in the game so you can try to get 4 sateliates up in the first month. YOu'll need get engineers on the first abduction mission and get enough money so youc an built more sats and get another satellite facility built.

There are probably good tutorials about how to get sats up quickly in game. Originally posted by clthomps :.

Halfinger View Profile View Posts. Change language. Install Steam. Store Page. Global Achievements. What do you recommend for capturing this alive? Showing 1 - 4 of 4 comments. Same as any alien. Weaken with pistols or grenades, make certain it is put in an area where it cannot flee, ensure that there are no additional pods nearby, and have a soldier on standby in case the stun fails. Mutons arn't that tough even on LW if you can surround the last one, they are pretty aggressive and tend to end up close to your squad anyway.

That's lying to the players for no reason. But yeah, not to over react. Though I'm positive I've had moments where I've missed, reloaded a save, did the exact thing, but had the shot hit. So hrmmm. Do you have a link to something that confirms that's the way the game works? In fact, it's a pretty damn fair way to construct a random system. For that matter, it's not entirely fair to say that the percent doesn't matter, because it does.

Depending on which way they use the numbers, the percent chance there is the check against the value the seeded dice rolls generated. If they implemented it that way, your 0. If you don't think that's actually random, well neither is reloading a save until you get the outcome you want. Actually neither is anything a computer ever generates, if we're gonna get anal about it.

The option to try and stun one of those chryslids doesn't even pop up. Them and the Robots can not be stunned. And so far I've had no issues with stunning everything else. I think all I need now is a ethenal. Yep, i tested this earlier today. Arc thrower option not given as intended. That was definitely a bug I encountered earlier. You can run slightly beyond the outline if your destination point is not in cover.

Ran into my first mutons last night. Spotted a group of 3 of them, then 3 more came out. Then a cyberdisc showed up. Then 3 more mutons and 3 sectoid commanders crashed the party. Then my sniper panicked and headshotted my other 2 guys. Enigma : I could just be paranoid, but mutons seem to alert other nearby mutons when revealed. It almost always happens, unless I scout very carefully.

Lanechanger : Yeah if you look at your soldier's stats in the middle of battle you can actually see how much defense they have at any point, I believe. That might be due to Muton AI. They are particularly prone to change position a lot. If they fallback a little and enter the area of another group waiting, that'll trigger those ones. You can usually avoid that by refusing to chase them.

They will come to you. Lanechanger : Other people have said this, but F1 or clicking the left stick will show you the breakdown of why your shot percentage is what it is.

Then it's ON. I guess at the start of the level, I should just overwatch and pay attention to the alien sounds. If it sounds like Muton, just keep waiting. If you did the same moves but in a different order, it effects it. Like, I can shoot the same 4 enemies with the same four soldiers, but if I switch the order than they are all now using a random value that one of the other soldiers was using the last time.



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